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starrykid

29 Game Reviews w/ Response

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It's fun up to a point. I'm not really sure where I keep losing money at. I'm planting the same plants on the same plots and doing it fairly methodically, and I keep losing the money. I know that real farmers need to cycle their crops for different seasons and to keep the soil fertile. Is that what's really going on? Do I need to cycle the crops in order to keep things fresh and keep profits up? I just noticed now how certain things work positively with others, and everything works negatively with themselves. Wow, this can get complicated. Good game, I would like to see more from you!

tl;dr Good but complicated game. 4.5/5

xuxubadabooom responds:

Thanks! =)
The thing is, that one vegetable influence to neighbours, so yo better not to plant onion next to anything.
I think, we will make clear description in next fixes =)

Its a pretty fun game. I tiny bit repetitive. The sharks and the lightning both continue on after a short while when you hit about day 3. Here's an example, day 4 after the lightning bit, the plane came up. It started to do its thing and shoot at me. The storm clouds were gone and the lightning was still shooting at me. It was about half way in the part with the plane. Same goes for the sharks inside the storm bit. Not a real game breaking issue, but it might need attention. Or maybe that was supposed to be like that. In that case disregard my last statement. Music was spot on for this. Controls were pretty responsive and fun to use. The font is very interesting, and I think went very well with this. If I see this game in the future I don't think I would hesitate to play it again. Great game, and keep up the great work!

Peps1992 responds:

Thank you for your comments; I'm glad that you enjoyed playing the game. The game wasn't intended to make each phase of the day overlap so I might have to look into it (I must've inputted some incorrect numbers).

Your ideas are fresh and I really enjoyed this game. Albeit being on the shorter side. Only thing that killed this was the controls. You really have to make your movements deliberate. Not much fluidity. It's not unplayable though. I'm not going to dock you for the Fallout boy MIDI. I'm just saying you might need some better music. There is a very, very diverse arrangement of music in the music section. Most artists would love to have their music featured in a game. It can work two ways. Their music is seen on here and people playing can click on the artist and check their music out. Or they listen to a track and see your game on the list of related content and might click your game to play. Good times will follow. Just make sure to annotate who's music you put in your game. Other than that it's really fun and I would love to see more from you or possibly a Bounty Hunt 2! Keep up the good work!

Michael-Stout responds:

I intended to give the artists credit for their music, however I forgot. I'll fix it right away. Thank you.

Pretty fun! my biggest gripe why I'm not a huge fan is that when I hit the W key sometimes it sticks and rams a wall. Huge, Huge let down when I get in a groove and the character just rams into the next ceiling. Every ten it resets which is alright. The big thing with tat is that when I hit my tenth ceiling it didn't reset and I hit an invisible ceiling. If the stuck W key weren't a thing I would really enjoy this.

AndrewSP responds:

I fixed this bug
check it out !
thanks for the review .

This is really not bad. This might need some unique enemies, upgraded walls and towers. The ability to buy more miners, upgrade the castle walls. As of right now the game is a bit easy. I tried the recommended wall, tower, wall, tower, etc. build. The enemies in the later stage just ripped though the walls like nothing. Knowing they don't harm the towers whatsoever, I used all towers. They shoot fast enough to kill the enemies to problem. Putting in new enemies, and upgrades makes for a longer lasting game. Keep up the good work though, it's honestly impressive.

therealgamingturtle responds:

thanks for the possitive feedback and dont worry i have to leave now but il come back later and then i will make an update so the update will be out later today.

Not bad, fun concept that worked out pretty well. Some levels do kinda jump though. 5 apples at first, then 17, then 27 apples and 27 oranges, and then it was like 17 apples and 36 oranges or something, ect... Thats a bit off to me, it goes up and down. What it should do go up at a constant but somewhat steady pace to dictate a sense of difficulty. Imagine fighting a mid level boss in a video game as an end level boss then fighting a end level boss at the beginning and then a few mobs as a mid level boss. Its just out of order, and needs some sort of progression. The audio is something else though. Its funny to say the least. I get what it is, some remake of Popcorn. It seemed a little out of key in some bits. I do give you props for a mute button though, thank you for adding it. I used it once to see if it worked, not to block out the song. I actually had a bit of a laugh at that. Overall not too bad, if any just some minor changes and it could get some good scores. Keep it up!

ReptileSVK responds:

Ok thank you. Music, programing and sounds i was doing myself. And thank you for 416 views. I waitd only 100 000 :D

why? Did you test this "game" out before submitting it? There's one action, which is to jump. Other than that there's nothing. When clicked out of the screen the game pauses, but not the timer. The character moves on his own. The text at the bottom right of the screen makes me worry a bit "For educational use only". Everything looks like its drawn with crayon. Now I don't mind alternative drawing styles in games. I enjoy it in fact, but this looks like it was scribbled. If the game had good game play, or any at all, how it looks shouldn't make a huge difference. I guess as long as it looks presentable. All you have to do is fix the game and re-upload it and you will get a lot better score out of me.

Master109 responds:

I'm sorry to hear that you didn't enjoy my game. I am now considering whether to change the art, and will definitely look into how to erase the "For educational use only".

I also experienced the glitch with the player moving automatically. As soon as I reloaded the web page the game worked fine. I have a theory that clicking on the game while it's loading might sometimes cause the problem.

Major glitch! I played around for a bit looking at everything, and I went to see what happens when you get caught by the guard. Well after I got caught I got sent back to the tunnel. Celeste climbed out of the tunnel and then nothing. I couldn't move, I couldn't use the menu, no escape, nothing. I tried clicking inside the screen because when you click outside of the screen it pauses, nothing happened. Thank you so much for not making me watch the cut scene again after I started a new game. Absolutely nothing wrong with the cut scene. It's just I would rather not watch it over and over. I also tried the continue option but still the problem persists. The new game option does fix the issue. So after playing a bit I can see how good this game can be. I want to say it almost reminds me of rescuing the princess in the castle/palace. The guards are somewhat easy to get by, not a bad thing, but they can see you through the walls. They are a little easy to overcome because of all the Matryoshka doll (yes I did have to look that up) looking hiding things. It did get a little annoying when I walked near each and every prisoner cell and the prisoners made sure that they had a conversation with me. I get that most if not all had some story or task to them but why not make it so the player has to walk over to them and use an action button like the space bar to talk to them. I love the get 10/10 drops/bit of water you get super speed, nice touch. Sorry I would make this review alot longer but I'm quite tired, but I do have something very interesting to tell you. The game was on pause and I switched over to a new tab and watched a youtube video. I full screened said video and the music from the game played over top of the video play or pause. I've never had something do this so some testing is in order! Great game, could use some minor tweaks. Keep it up!

AdjectiveAnimal responds:

Thanks for letting us know! We'll work to fix the issue.

If you switch what you have to pick up this would be a lot harder. I'm pretty sure the trick is to read the color and not the word itself. I just looked up the trick just to make sure I wasn't making stuff up lol. Otherwise its a good game with no found glitches or any other complaints. Good job!

TreSensa responds:

Thanks for the feedback starrykid!

First and foremost you need some sort of credits with a song list. Even if you made the music yourself. One more quick thing about the music, mute button! It's one of the biggest flaws I see in a lot of games. Not a deal breaker but it does add for a little more replay-ability. I like the music selection though, good choice. Okay so on to the gameplay. It feels like a space shooter for sure. I got used to the controls pretty fast. Maybe add mouse controls and it would feel a little more fluid. The buildings are a little wonky because the enemy can shoot through them. It's not a terrible thing just someplace to get away from the bullets for a sec would help. One more thing that might be a windows thing more than anything but when you hold down the space bar and hit the shift key a few times, sticky keys come on. Obviously...but when they come on and you click the exit button the ship will keep firing and the boost will keep running. Maybe a trick more than anything. Great game overall though. I like the mechanics of it, and the sprites are well done. Keep the flashes coming!

larrynachos responds:

Sticky keys will be activated if you hit shift a bunch, no matter what you're doing.

I agree with all of your other points, though. Thanks!

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